{"id":26143,"date":"2016-01-25T00:00:00","date_gmt":"2016-01-25T00:00:00","guid":{"rendered":"https:\/\/stg.visualarq.com\/support\/tip\/tips-create-3d-printable-model\/"},"modified":"2016-01-25T00:00:00","modified_gmt":"2016-01-25T00:00:00","slug":"tips-create-3d-printable-model","status":"publish","type":"tip","link":"https:\/\/stg.visualarq.com\/zh-hans\/support\/tip\/tips-create-3d-printable-model\/","title":{"rendered":"Tips to create a printable 3D model"},"content":{"rendered":"In order to prepare a 3D architectural model for\u00a03D printing, there are a couple of things you must know:\r\n<ol>\r\n  <li>You need to save the model to the <strong>STL<\/strong> file format, which is the most common file format for 3D printers.<\/li>\r\n  <li>The STL format requires a valid closed polysurface. So, for each separate piece out of the 3D model you want to print, you need to generate a single <strong>closed polysurface<\/strong>.<\/li>\r\n<\/ol>\r\nIf the model includes VisualARQ objects, being\u00a0these\u00a0blocks, you need to explode them so that they will turn into polysurfaces to which\u00a0you will be able to apply boolean operations to get a single solid as a result.\r\n\r\nBefore exploding VisualARQ geometry, you must take the following tips into account:\r\n<ol>\r\n  <li>Save a copy of the project since, once you have exploded VisualARQ objects, \u00a0you won&#8217;t be able to recover their parametric properties.<\/li>\r\n  <li>Simplify VisualARQ object styles. That means that, if you have multilayer walls and slabs, you need to edit their styles and turn them into single-layer wall and slab styles.\r\n<div id=\"attachment_19084\" style=\"width: 775px\" class=\"wp-caption aligncenter my-4\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-19084\" src=\"https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/WallStyleDialog.png\" alt=\"The wall style dialog with the delete component on the upper left corner and the Geometry tab visible.\" width=\"765\" height=\"537\" class=\"size-full wp-image-19084\" srcset=\"https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/WallStyleDialog.png 765w, https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/WallStyleDialog-480x337.png 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 765px, 100vw\" \/><p id=\"caption-attachment-19084\" class=\"wp-caption-text\">For each wall style, delete all layers but one and change the wall style\u00a0thickness so that it\u00a0keeps the same total thickness as before.<\/p><\/div><\/li>\r\n\t<li>Check out the minimum thickness the printer can handle when you scale the model. You may need to change the size\u00a0of some VisualARQ object components that have small sizes, such as\u00a0door or window stops, frames, muntins, railing posts, etc. or just delete them straightaway. It is easier and faster to do these changes from\u00a0the object styles dialogs than later, when you have exploded the objects.<\/li>\r\n\t<li>After exploding VisualARQ windows (and doors) that have glasses, the glass components become open surfaces that can&#8217;t be printed. You need to give them a thickness with the Extrude or OffsetSrf command. Or just delete them.\u00a0In VisualARQ templates, glass components\u00a0are generated in a specific layer, so it is easier to select and delete them at once.<\/li>\r\n\t<li>Provide a proper thickness to curtain wall panels if you want to print them. You can do that from the Curtain wall styles dialog, selecting the Cell component, under the Infill tab.\r\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/CurtainWallStyleDialog.png\" alt=\"The curtain wall style dialog with the Cell component selected and the Infill tab visible.\" width=\"765\" height=\"537\" class=\"aligncenter size-full wp-image-19091 my-3\" srcset=\"https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/CurtainWallStyleDialog.png 765w, https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/CurtainWallStyleDialog-480x337.png 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 765px, 100vw\" \/><\/li>\r\n\t<li>Some VisualARQ objects are linked (walls with walls, openings with walls, columns with walls) and create intersections. It is convenient to\u00a0select and explode all these objects at the same time, in order to keep the intersections in the resulting polysurfaces.<\/li>\r\n\t<li>Be careful with the non-manifold edges\u00a0some VisualARQ objects may generate after being\u00a0exploded and subsequently joined back\u00a0together through boolean unions to\u00a0generate valid closed polysurfaces.\u00a0Door or window styles with &#8220;swing&#8221; aperture types are a clear example of this. For example, after exploding a &#8220;Hinged Simple&#8221; door style, the door leaf and frame are touching each other by one of their edges. This edge in common becomes a non-manifold edge when you do a boolean union between the two objects. In order to prevent that, you need to move the door leaf inside the door frame.\r\n\r\n<div id=\"attachment_11953\" style=\"width: 812px\" class=\"wp-caption aligncenter my-3\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-11953\" class=\"size-full wp-image-11953\" src=\"https:\/\/stg.visualarq.com\/wp-content\/uploads\/2018\/12\/Non-Manifold-Edges-on-a-door.jpg\" alt=\"Bla bla bla\" width=\"802\" height=\"443\" \/><p id=\"caption-attachment-11953\" class=\"wp-caption-text\">After having exploded the door object and\u00a0before making a boolean union between the door leaf and frame, it is convenient to move the door leaf (right picture). Otherwise, you may get a non-manifold edge (left picture)<\/p><\/div><\/li>\r\n\t<li>Run the BooleanUnion command to join the different parts of the model together. We suggest you to do this\u00a0gradually rather that all at once\u00a0with the whole model. The command will perform better.<\/li>\r\n\t<li>Use the Edge Analysis tool (Analyze &gt; Edge Tools &gt; Show Edges) to check if there are naked\u00a0or non-manifold edges in the resulting geometry. If this is the case, you may need to repair that geometry by exploding it and making\u00a0boolean unions again.<\/li>\r\n<\/oul>","protected":false},"featured_media":2195,"parent":0,"menu_order":0,"template":"","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"tipgroup":[125],"class_list":["post-26143","tip","type-tip","status-publish","has-post-thumbnail","hentry","tipgroup-printing-zh-hans"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tips to create a printable 3D model - VisualARQ<\/title>\n<meta name=\"robots\" content=\"noindex, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<meta property=\"og:locale\" content=\"zh_CN\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tips to create a printable 3D model - VisualARQ\" \/>\n<meta property=\"og:description\" content=\"In order to prepare a 3D architectural model for\u00a03D pri [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/stg.visualarq.com\/zh-hans\/support\/tip\/tips-create-3d-printable-model\/\" \/>\n<meta property=\"og:site_name\" content=\"VisualARQ\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/visualarq\" \/>\n<meta property=\"og:image\" content=\"https:\/\/stg.visualarq.com\/wp-content\/uploads\/2020\/06\/WallStyleDialog.png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:site\" content=\"@VisualARQ\" \/>\n<meta name=\"twitter:label1\" content=\"\u9884\u8ba1\u9605\u8bfb\u65f6\u95f4\" \/>\n\t<meta name=\"twitter:data1\" content=\"3 \u5206\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/stg.visualarq.com\\\/zh-hans\\\/support\\\/tip\\\/tips-create-3d-printable-model\\\/\",\"url\":\"https:\\\/\\\/stg.visualarq.com\\\/zh-hans\\\/support\\\/tip\\\/tips-create-3d-printable-model\\\/\",\"name\":\"Tips to create a printable 3D model - 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