How can I apply texture mapping to VisualARQ objects?

Texture mapping currently can only be applied by object, not by style and not to each component of a style individually. That means that each object component (for example a wall layer) will take the texture mapping assigned to the whole object.

Texture mapping on a VisualARQ object

To apply the texture mapping to a VisualARQ object just select it (for example a wall) and from the properties panel, under Texture Mapping apply it like you would do with any Rhino geometry.

Setting texture mapping to a VisualARQ object from the Properties panel.

How to apply a different texture mapping to a component

Since applying a texture mapping by component is not supported yet, to achieve that we recommend using a material with a WCS (world coordinate system) mapping. This way the material will have its own texture mapping and will not get affected by the one applied to the whole object if it had any.

The WCS mapping option can be set from the material texture settings, the WCS (box style) will be usually the right choice. There you will be able to set the global values for offset, size, and rotation for the texture.

Applying a WCS mapping to a material form the Rhino texture editor.


Using materials with WCS is also a good option to avoid having to set a texture mapping for each VisualARQ object in the model.